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[OpenGL program纹理映射Texture

Description: 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a scene by adding texture, making the scene more real, smooth, is based on the MFC single document applications. In this process, the texture scene through SetCheckTexture () function generator, and then through DoTransform () function to-vertex from the object coordinate system conversion to the window frame, using openGL for matrix calculation, UpdateModelView () function and InitMatrices () Function.
Platform: | Size: 94010 | Author: 陈康 | Hits:

[OpenGL programAxx2-1-02

Description: 商业系统源码本书以OpenGL开发为核心,精心设计了36个实验。全书共分10章,既介绍了基本的图形学要素,包括2D图形和3D物体的绘制、坐标系变换、光照、材质、2D纹理、曲线和曲面等,又进一步引入利用OpenGL开发图形工程的各种技术,如复杂3D建模、音频系统、摄像机控制、粒子系统、人机交互技术等。    本书图文并茂、实例丰富,所有例程都是基于一个功能齐全的编程框架文件(5DG编程框架文件)开发的,代码有详细的中文注释,可读性很强。本书既可作为高校的图形学实验教材,也是学习OpenGL的理想参考书,适合具有C语言基础的读者使用。-business systems source book to OpenGL development as the core, a carefully designed experiment 36. The book is divided into 10 chapters, we introduced the basic graphics elements, including 2 D and 3 D graphic objects mapping, coordinate transformation, lighting, material quality, 2D texture, curves and surfaces. further development of the introduction of OpenGL graphics engineering technologies, such as complex 3 D modeling, audio system, Camera control, particle systems, human-computer interaction technology. The book illustrated examples of rich, All routines are based on a fully functional programming framework document (5DG programming framework document) development, code detailed Chinese translations, readability strong. The book can as colleges and universities graphics experiment
Platform: | Size: 482461 | Author: liubao | Hits:

[OpenGL programopenglbasicknow

Description: 很基础的,适合初学者. 包含背景简介 一个简单的例子使用颜色 坐标变换 堆栈操作 显示例表使用光照和材质纹理映射 特殊效果操作 曲面和曲线NURBS曲线和曲面 二次几何体像素操作 动画制作菜单管理-very foundation. for beginners. Background briefings included a simple example using color coordinate transformation stack operating table shows cases and the use of illumination Material texture mapping special effects operators and surface NURBS curves and surfaces second geometric pixel animation operation Menu Management
Platform: | Size: 248533 | Author: 张林 | Hits:

[Other resourceVolumeTexture

Description: The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose \"texels\" are addressed with two coordinate, tu and tv. Volume textures are the 3D counterparts, with a width, height, and depth, are are addressed with three coordinates, tu, tv, and tw.
Platform: | Size: 16324 | Author: 姚俊光 | Hits:

[OpenGL program纹理映射Texture

Description: 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a scene by adding texture, making the scene more real, smooth, is based on the MFC single document applications. In this process, the texture scene through SetCheckTexture () function generator, and then through DoTransform () function to-vertex from the object coordinate system conversion to the window frame, using openGL for matrix calculation, UpdateModelView () function and InitMatrices () Function.
Platform: | Size: 94208 | Author: 陈康 | Hits:

[OpenGL programAxx2-1-02

Description: 商业系统源码本书以OpenGL开发为核心,精心设计了36个实验。全书共分10章,既介绍了基本的图形学要素,包括2D图形和3D物体的绘制、坐标系变换、光照、材质、2D纹理、曲线和曲面等,又进一步引入利用OpenGL开发图形工程的各种技术,如复杂3D建模、音频系统、摄像机控制、粒子系统、人机交互技术等。    本书图文并茂、实例丰富,所有例程都是基于一个功能齐全的编程框架文件(5DG编程框架文件)开发的,代码有详细的中文注释,可读性很强。本书既可作为高校的图形学实验教材,也是学习OpenGL的理想参考书,适合具有C语言基础的读者使用。-business systems source book to OpenGL development as the core, a carefully designed experiment 36. The book is divided into 10 chapters, we introduced the basic graphics elements, including 2 D and 3 D graphic objects mapping, coordinate transformation, lighting, material quality, 2D texture, curves and surfaces. further development of the introduction of OpenGL graphics engineering technologies, such as complex 3 D modeling, audio system, Camera control, particle systems, human-computer interaction technology. The book illustrated examples of rich, All routines are based on a fully functional programming framework document (5DG programming framework document) development, code detailed Chinese translations, readability strong. The book can as colleges and universities graphics experiment
Platform: | Size: 482304 | Author: liubao | Hits:

[OpenGL programopenglbasicknow

Description: 很基础的,适合初学者. 包含背景简介 一个简单的例子使用颜色 坐标变换 堆栈操作 显示例表使用光照和材质纹理映射 特殊效果操作 曲面和曲线NURBS曲线和曲面 二次几何体像素操作 动画制作菜单管理-very foundation. for beginners. Background briefings included a simple example using color coordinate transformation stack operating table shows cases and the use of illumination Material texture mapping special effects operators and surface NURBS curves and surfaces second geometric pixel animation operation Menu Management
Platform: | Size: 247808 | Author: 张林 | Hits:

[OpenGL programsolarsystem

Description: Opengl中太阳系的绘制,用到了纹理、旋转、坐标系定位等-In the solar system opengl rendering, use a texture, rotation, coordinate system positioning
Platform: | Size: 9216 | Author: Alba | Hits:

[3D GraphicVolumeTexture

Description: The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose "texels" are addressed with two coordinate, tu and tv. Volume textures are the 3D counterparts, with a width, height, and depth, are are addressed with three coordinates, tu, tv, and tw.
Platform: | Size: 16384 | Author: Phoebuson Ryao | Hits:

[Software EngineeringOpenGLProgrammingIntroduction

Description: 在这个系列讲座中介绍了有关OpenGL的基本知识,主要涉及颜色、绘制几何体、坐 标变换、堆栈操作、显示列表、光照和材质、纹理映射、特殊效果、曲面和曲线的绘制、 二次几何体绘制、像素操作、如何绘制动画物体及菜单管理。通过对讲座中提供的实例的 理解消化,读者可以较容易地进入OpenGL的世界。-In this lecture series introduces the basic knowledge of OpenGL-related, mainly related to color, draw geometry, coordinate transformation, stack operation, the display list, light and texture, texture mapping, special effects, surface and curve drawing, second drawing geometry, pixel operation, how to draw animated objects and menu management. Through lectures provided examples of the understanding of digestion, readers can more easily enter the world of OpenGL.
Platform: | Size: 2561024 | Author: 马某某 | Hits:

[GDI-Bitmapswsbkz_cx

Description: 介绍 D3D坐标变换, 纹理映射,Dshow 播放音乐 ,线程创建等基础知识.对初学D3D的朋友非常有帮助. -D3D introduced coordinate transformation, texture mapping, Dshow music, the basic knowledge, such as thread creation. For beginner friends D3D very helpful.
Platform: | Size: 7635968 | Author: yepiao | Hits:

[OpenGL programSun-Earth-Moon

Description: 该程序是一个简单的太阳、地球和月亮的旋转系统。基于VS2005开发平台,使用C++和OpenGL编写。该程序使用了OpenGL基本的坐标变换功能,实现球体的公转和自转。加入了光照和纹理,使其场景真实。另外,用户可以和场景进行简单的交互,方向键可以控制场景的坐标旋转,鼠标可以点击太阳、地球和月亮,变换其渲染模式(无纹理渲染和有纹理渲染),并且窗口标题会提示当前点击的对象。-The program is a simple sun, Earth and moon rotation system. VS2005 development platform based on the use of C++ and OpenGL to prepare. The program uses the OpenGL coordinate transformation the basic functions, to achieve the revolution and rotation of the sphere. Joined the light and texture to the real scene. In addition, users can perform simple interactive scenes, the arrow keys to control the scene of the coordinate rotation, the mouse can click on the sun, the earth and the moon, changing its rendering mode (no texture rendering and texture rendering), and the window title will be prompted to current hits objects.
Platform: | Size: 2000896 | Author: Zhou Yizhou | Hits:

[Graph programGraphics_simple

Description: 包含几个简单的Direct小程序和源代码,适合初学者:Direct3D程序设计基础 坐标系变化与基本图元 顶点坐标变换 光照与材质 纹理映射基础 使用文件模型 深度测试与Ailha混合 雾化-Direct with a few simple applets and source code, suitable for beginners: Direct 3D programming-based coordinate system changes with the underlying meta-vertex texture coordinate transformation of light and texture mapping using file-based model of the depth of testing and Ailha mixed spray
Platform: | Size: 14269440 | Author: 树海 | Hits:

[3D GraphicOpenGLTextureExample

Description: VC++6.0,OpenGL下,控制台和GLut显示球面纹理,及自动生成坐标-OpenGL,VC++6.0,To show the texture and generate the texture coordinate automation.
Platform: | Size: 1002496 | Author: BrunoWang | Hits:

[VC/MFCHigh-resolution

Description: 详细描述如何构建三维快速测量体系,并给出了详细的过程,采用vc编程-We describe a high-resolution, real-time 3D absolute coordinate measurement system based on a phase-shifting method. It acquires 3D shape at 30 frames per second (fps), with 266K points per frame. A tiny marker is encoded in the projected fringe pattern, and detected by software from the texture image and the gamma map.
Platform: | Size: 815104 | Author: 李天 | Hits:

[OpenGL programOpenGL-tutors

Description: Nate Robin的OpenGL教程程序代码,它允许用户修改函数参数,以交互方式观察代码效果。包括坐标\模型变换、光照、雾和纹理,它们具有可移植性,并且使用了GLUT。-Nate Robin' s OpenGL tutorial code, which allows the user to modify the function parameters to interactively observe the code in effect. Including coordinate \ model transformation, lighting, fog and texture, they are portable, and uses GLUT.
Platform: | Size: 1486848 | Author: ZXiao | Hits:

[OpenGL programComputer-Graphic-Lab-Opengl

Description: 计算机图形学实验教程OpenGL版 本书以OpenGL开发为核心,既介绍了基本的图形学要素,包括2D图形和3D物体的绘制、坐标系变换、光照、材质、2D纹理、曲线和曲面等,又进一步引入利用OpenGL开发图形工程的各种技术,如复杂3D建模、音频系统、摄像机控制、粒子系统、人机交互技术等。 本书图文并茂、实例丰富,所有例程都是基于一个功能齐全的编程框架文件(5DG编程框架文件)开发的,代码有详细的中文注释,可读性很强。本书既可作为高校的图形学实验教材,也是学习OpenGL的理想参考书,适合具有C语言基础的读者使用。-OpenGL development as the core book, not only describes the basic elements of graphics, including 2D and 3D graphics objects to draw, coordinate transformation, lighting, texture, 2D textures, curves and surfaces, etc., further development of the introduction of the use of OpenGL graphics project various techniques, such as complex 3D modeling, audio system, camera control, particle systems, human-computer interaction technology. Book illustrations, examples of rich, all routines are based on a full-featured programming framework document (5DG programming framework document) developed a detailed code of Chinese notes, very readable. This book can be used as the university' s graphics test materials, is an ideal learning OpenGL reference books, for readers with the C programming language to use.
Platform: | Size: 7574528 | Author: genganpeng | Hits:

[Game Engineliquids

Description: 实现水面反射光照到水面的效果文件,通过对纹理坐标的平移,缩放,旋转等操作实现(direct3d9)-To achieve surface reflection light to the surface effect of the file, the texture coordinate translation, scaling, rotation and other operations to achieve(direct3d9)
Platform: | Size: 247808 | Author: GaoDongjian | Hits:

[Otherengine3d

Description: Software rasterizer with openGL style interface. Implements bilinear, trilinear, and anisotropic filtering. Filtered image scaling, mipmap generation. Polygon/triangle/quad/strip type input. Smooth shaded directional/positional, constant/linear/quadratic attenuated lighting. Linear/exp/exp2 fog. Alpha blending. Colored vertex and materials. User clipping planes. Automatic texture coordinate generation, object/eye linear, spherical, reflection, normal. Math library, including vector and matrix operations, various utilities. Update (6/11/2013): Internal bitmode may now be specified at compile time and is 32 bits per pixel by default (up from 16bpp).
Platform: | Size: 1002496 | Author: 李强 | Hits:

[Linux-Unixt_vb_texgen

Description: Automatic texture coordinate generation (texgen) code.
Platform: | Size: 4096 | Author: xoncpcun | Hits:
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